Grade 1 Social Studies OLS Standards

172 standards - Ohio OLS

These are the official Grade 1 Social Studies Ohio OLS — the exact codes and student expectations grade 1 teachers are required to teach and Ohio State Tests assesses. Browse every standard below, then generate a print-ready, OLS-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Economics

Generate resource

Government

Generate resource

Geography

Generate resource

History

Generate resource

Production and Consumption

Generate resource

Scarcity

Generate resource

Economics

Generate resource

Rules and Laws

Generate resource

Civic Participation and Skills

Generate resource

Government

Generate resource

Human Systems

Generate resource

Spatial Thinking and Skills

Generate resource

Geography

Generate resource

Heritage

Generate resource

Historical Thinking and Skills

Generate resource

History

Generate resource
1.E.11

Wants are unlimited and resources are limited. Individuals make choices because they cannot have everything they want.

Generate resource
1.E.12

People produce and consume goods and services in the community.

Generate resource
1.E.13

People trade to obtain goods and services they want.

Generate resource
1.E.14

Currency is used as a means of economic exchange.

Generate resource
1.GE.4

Maps can be used to locate and identify places.

Generate resource
1.GE.5

Places are distinctive because of their physical characteristics (land forms and bodies of water) and human characteristics (structures built by people).

Generate resource
1.GE.6

Families interact with the physical environment differently in different times and places.

Generate resource
1.GE.7

Diverse cultural practices address basic human needs in various ways and may change over time.

Generate resource
1.GO.10

Rules exist in different settings. The principles of fairness should guide rules and the consequences for breaking rules.

Generate resource
1.GO.8

Individuals have responsibility to take action toward the achievement of common goals in homes, schools and communities and are accountable for those actions.

Generate resource
1.GO.9

Collaboration requires group members to respect the rights and opinions of others.

Generate resource
1.H.1

Time can be divided into categories (e.g., months of the year, past, present and future).

Generate resource
1.H.2

Photographs, letters, artifacts and books can be used to learn about the past.

Generate resource
1.H.3

The ways basic human needs are met have changed over time.

Generate resource
ECON.1.11

Wants are unlimited and resources are limited. Individuals make choices because they cannot have everything they want.

Generate resource
ECON.1.11.a

Describe choices that have to be made about wants based on available resources.

Generate resource
ECON.1.11.b

Compare a list of wants to total resources.

Generate resource
ECON.1.11.c

Brainstorm ways to get what we want.

Generate resource
ECON.1.11.d

Communicate wants.

Generate resource
ECON.1.11.e

Identify a want.

Generate resource
ECON.1.11.f

Engage with money.

Generate resource
ECON.1.11.g

Engage with something wanted.

Generate resource
ECON.1.12

People produce and consume goods and services in the community.

Generate resource
ECON.1.12.a

Participate in production of a good or service (e.g., class jobs, assembly line product, etc.).

Generate resource
ECON.1.12.b

Provide a service to someone in the class, home, or community.

Generate resource
ECON.1.12.c

Brainstorm a list services that kids can provide.

Generate resource
ECON.1.12.d

Define services as the act of helping or doing work for someone.

Generate resource
ECON.1.12.e

Identify examples of producers within the community.

Generate resource
ECON.1.12.f

Define market.

Generate resource
ECON.1.12.g

Define produce as to make, create, assemble, or construct.

Generate resource
ECON.1.12.h

Identify examples of consumers with goods that they consume.

Generate resource
ECON.1.12.i

Define consume as eat, drink, or use goods.

Generate resource
ECON.1.12.j

Define goods as products/objects people want.

Generate resource
ECON.1.12.k

Engage in behaviors of a consumer (e.g., eat lunch, use a tissue, wash hands, etc.).

Generate resource
ECON.1.12.l

Engage with people who are producers or consumers.

Generate resource
ECON.1.12.m

Engage with goods.

Generate resource
ECON.1.13

People trade to obtain goods and services they want.

Generate resource
ECON.1.13.a

Answer the question: Can people produce all of the goods and services that they might want?

Generate resource
ECON.1.13.b

Exchange a good for a service

Generate resource
ECON.1.13.c

Exchange a good for a good.

Generate resource
ECON.1.13.d

Engage in a trade.

Generate resource
ECON.1.13.e

Request a trade.

Generate resource
ECON.1.13.f

Model trading.

Generate resource
ECON.1.13.g

Define trade as exchange one thing for another.

Generate resource
ECON.1.13.h

Identify wants.

Generate resource
ECON.1.13.i

Engage with people.

Generate resource
ECON.1.14

Financial Literacy

Generate resource
ECON.1.14.a

Make a real or pretend transaction.

Generate resource
ECON.1.14.b

Practice using currency in trade for a good or service.

Generate resource
ECON.1.14.c

Match the cost of a good or service with currency.

Generate resource
ECON.1.14.d

Identify the cost of a specific good or service.

Generate resource
ECON.1.14.e

Identify how people get money.

Generate resource
ECON.1.14.f

Match the term currency as another name for money.

Generate resource
ECON.1.14.g

Identify coins and bills as money.

Generate resource
ECON.1.14.h

Engage with money.

Generate resource
GEO.1.4

Maps can be used to locate and identify places.

Generate resource
GEO.1.4.a

Locate important landmarks on map.

Generate resource
GEO.1.4.b

Identify important landmarks of the given location.

Generate resource
GEO.1.4.c

Locate these important symbols/parts on the map.

Generate resource
GEO.1.4.d

Identify the important symbols/parts of the map (e.g. compass rose, directions, distance marker, landmarks).

Generate resource
GEO.1.4.e

Engage with objects, tactile graphics, or visual representations of a given location.

Generate resource
GEO.1.5

Places are distinctive because of their physical characteristics (landforms and bodies of water) and human characteristics (structures built by people).

Generate resource
GEO.1.5.a

Define physical characteristics of a map as landforms and bodies of water.

Generate resource
GEO.1.5.b

Locate bodies of water/landforms on the map.

Generate resource
GEO.1.5.c

Define human characteristics as something made/built by a human.

Generate resource
GEO.1.5.d

Identify structures built/made by humans.

Generate resource
GEO.1.5.e

Identify that no two places are the same.

Generate resource
GEO.1.5.f

Identify differences of two places within the school.

Generate resource
GEO.1.5.g

Identify similarities of two places within the school.

Generate resource
GEO.1.5.h

Engage in different environments around the school.

Generate resource
GEO.1.6

Families interact with the physical environment differently in different times and places.

Generate resource
GEO.1.6.a

Match resources from the physical environment to provided recreation (e.g., snow-sledding, skiing; wilderness - hiking, fishing, camping, etc.,)

Generate resource
GEO.1.6.b

List resources from the physical environment that support transportation.

Generate resource
GEO.1.6.c

Identify that the physical environment can also provide transportation and recreation.

Generate resource
GEO.1.6.d

Compare access to food, clothing, and shelter from present day to the past.

Generate resource
GEO.1.6.e

Identify resources as coming from the physical environment.

Generate resource
GEO.1.6.f

Match pieces of clothing to their place of purchase or origin.

Generate resource
GEO.1.6.g

Match different foods to their place of purchase or growth.

Generate resource
GEO.1.6.h

Identify food, clothing, and shelter as needs of families.

Generate resource
GEO.1.6.i

Engage in daily routines that include resources coming from the physical environment (e.g., eating, dressing, etc.,)

Generate resource
GEO.1.6.j

Engage with family members.

Generate resource
GEO.1.6.k

Engage with the physical environment.

Generate resource
GEO.1.7

Diverse cultural practices address basic human needs in various ways and may change over time.

Generate resource
GEO.1.7.a

Discuss how diverse cultural practices have changed to meet basic human needs.

Generate resource
GEO.1.7.b

Link cultural practices to a way of life in a group or community.

Generate resource
GEO.1.7.c

Demonstrate respectful interest in diverse cultural practices.

Generate resource
GEO.1.7.d

Describe one or more family traditions.

Generate resource
GEO.1.7.e

Associate cultural practices with family traditions.

Generate resource
GEO.1.7.f

Identify one’s own cultural practices.

Generate resource
GEO.1.7.g

Identify diverse cultural practices categories, including: foods, language, clothing, buildings, the arts and traditions/ beliefs. Culture is defined: the learned behavior of a group of people, which includes their belief systems, languages, social relationships, institutions and organizations, and their material goods, such as food, clothing, buildings, tools, and machines.

Generate resource
GEO.1.7.h

Identify clothing worn during a special family event vs. everyday.

Generate resource
GEO.1.7.i

Identify foods eaten during holiday vs. everyday meals.

Generate resource
GEO.1.7.j

Engage with books, photographs, and artifacts that represent diverse cultural practices.

Generate resource
GEO.1.7.k

Engage in one or more cultural practice.

Generate resource
GVT.1.10

Rules exist in different settings. The principles of fairness should guide rules and the consequences for breaking rules.

Generate resource
GVT.1.10.a

Associate fairness with justice for all.

Generate resource
GVT.1.10.b

Define consequences.

Generate resource
GVT.1.10.c

Describe why there are rules.

Generate resource
GVT.1.10.d

Identify the rules in a given environment.

Generate resource
GVT.1.10.e

Identify one class rule.

Generate resource
GVT.1.10.f

Answer the question: What is a rule?

Generate resource
GVT.1.10.g

Match cause and effect related to rules (e.g., if you aren’t nice to others, then they won’t want to be around you).

Generate resource
GVT.1.10.h

Engage in behaviors that follow the rules.

Generate resource
GVT.1.8

Individuals have responsibility to take action toward the achievement of common goals in homes, schools, and communities and are accountable for those actions.

Generate resource
GVT.1.8.a

Demonstrate responsibility by following rules and laws (classroom, home, or community).

Generate resource
GVT.1.8.b

Identify the consequences of a given choice (could be good or bad).

Generate resource
GVT.1.8.c

Match consequences to breaking rules.

Generate resource
GVT.1.8.d

Identify rules in given setting or situation.

Generate resource
GVT.1.8.e

Make choices.

Generate resource
GVT.1.8.f

Identify choices.

Generate resource
GVT.1.8.g

Identify a situation where a choice can be made (e.g., seeing something you want, but it is not yours, etc.).

Generate resource
GVT.1.8.h

Engage to make a choice.

Generate resource
GVT.1.9

Collaboration requires group members to respect the rights and opinions of others.

Generate resource
GVT.1.9.a

Show respect for the opinions of others (e.g., listen to others without judging).

Generate resource
GVT.1.9.b

Work together on an activity with others (collaborate).

Generate resource
GVT.1.9.c

Select a partner.

Generate resource
GVT.1.9.d

Join a given partner.

Generate resource
GVT.1.9.e

Participate as part of a group.

Generate resource
GVT.1.9.f

Engage with a peer partner

Generate resource
HS.1.1

Time can be divided into categories (e.g., months of the year, past, present, and future).

Generate resource
HS.1.1.a

Identify those tasks that will happen (future).

Generate resource
HS.1.1.b

Identify those tasks that have already happened (past).

Generate resource
HS.1.1.c

Identify those tasks that are happening now (present).

Generate resource
HS.1.1.d

Organize events in order of when they happened.

Generate resource
HS.1.1.e

Recall events/tasks happening at home.

Generate resource
HS.1.1.f

Recall events/tasks happening during the school day.

Generate resource
HS.1.1.g

Identify the number of days in the year.

Generate resource
HS.1.1.h

Identify the number of days in each month.

Generate resource
HS.1.1.i

Organize the months of the year in chronological order.

Generate resource
HS.1.1.j

Identify the months of the year.

Generate resource
HS.1.1.k

Recall the 7 days of the week in order.

Generate resource
HS.1.1.l

Identify the days of the week by name.

Generate resource
HS.1.1.m

Identify the number of hours in a day.

Generate resource
HS.1.1.n

Identify the number of minutes in an hour.

Generate resource
HS.1.1.o

Observe a minute pass using a timer.

Generate resource
HS.1.1.p

Engage with tools used to measure time.

Generate resource
HS.1.2

Engage with tools used to measure time.

Generate resource
HS.1.2.a

Use a book to share experience and lesson learned with others.

Generate resource
HS.1.2.b

Identify a lesson learned from this experience.

Generate resource
HS.1.2.c

Use a book to convey a previous experience.

Generate resource
HS.1.2.d

Use artifact to share about experience and lesson learned with others.

Generate resource
HS.1.2.e

Identify a lesson learned from this experience.

Generate resource
HS.1.2.f

Identify an artifact that represents a previous experience.

Generate resource
HS.1.2.g

Use picture to share about personal experience and lesson learned with others.

Generate resource
HS.1.2.h

Identify a lesson learned from this experience.

Generate resource
HS.1.2.i

Use the pictures to convey a previous personal experience.

Generate resource
HS.1.2.j

Engage with images that show a personal experience.

Generate resource
HS.1.2.k

Engage with objects that show a personal experience.

Generate resource
HS.1.2.l

Engage with others as a personal story/experience with images or objects is shared.

Generate resource
HS.1.3

The ways basic human needs are met have changed over time.

Generate resource
HS.1.3.a

Compare how these needs are met among students.

Generate resource
HS.1.3.b

Identify how each student’s basic needs are met.

Generate resource
HS.1.3.c

Define basic human needs as things that we cannot live without.

Generate resource
HS.1.3.d

Identify things/items that humans can live without.

Generate resource
HS.1.3.e

Identify things/items that humans cannot live without (food, shelter, etc.).

Generate resource
HS.1.3.f

Participate in activities that fulfill basic everyday human needs (eating, dressing, seeking shelter, toileting, etc.).

Generate resource

Generate a resource for any standard in seconds

Worksheets, lesson plans, exit tickets, and assessments - all tied to the exact standard code you need.

Start Free - No Credit Card Required