Standards
Economics
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Generate resourceFinancial Literacy
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Generate resourceMarkets
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Generate resourceProduction and Consumption
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Generate resourceScarcity
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Generate resourceLearning Progression
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Generate resourceDecision-Making and Skills
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Generate resourceRoles and Systems of Government
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Generate resourceRules and Laws
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Generate resourceCivic Participation and Skills
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Generate resourceLearning Progression
Generate resourceComplexity c
Generate resourceComplexity b
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Generate resourceLearning Progression
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Generate resourcePlaces and Regions
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Generate resourceSpatial Thinking and Skills
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Generate resourceHeritage
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Generate resourceLearning Progression
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Generate resourceHistorical Thinking
Generate resourceBoth positive and negative incentives affect individuals' choices and behaviors.
Generate resourceIndividuals must make decisions because of the scarcity of resources. Making a decision involves a trade-off.
Generate resourceA consumer is a person whose wants are satisfied by using goods and services. A producer makes goods and/or provides services.
Generate resourceA budget is a plan to help people make personal economic decisions for the present and future and to become more financially responsible.
Generate resourcePhysical and political maps have distinctive characteristics and purposes. Places can be located on a map by using the title, key, alphanumeric grid and cardinal directions.
Generate resourceDaily life is influenced by the agriculture, industry and natural resources in different communities.
Generate resourceEvidence of positive and negative human modification of the environment can be observed in the local community.
Generate resourceSystems of transportation and communication move people, products and ideas from place to place.
Generate resourceIndividuals make the community a better place by taking action to solve problems in a way that promotes the common good.
Generate resourceLaws are rules which apply to all people in a community and describe ways people are expected to behave. Laws promote order and security, provide public services and protect the rights of individuals in the local community.
Generate resourceThe structure of local governments may differ from one community to another.
Generate resourceEvents in local history can be shown on timelines organized by years, decades and centuries.
Generate resourceEvents in local history can be shown on timelines organized by years, decades and centuries.
Generate resourceDiscuss how events happen in order using a classroom schedule or daily routine (using terms like first, next, last).
Generate resourceEngage with representations of a person/character at three different ages (e.g., child, teenager, adult).
Generate resourceIndividuals make the community a better place by taking action to solve problems in a way that promotes the common good.
Generate resourceMatch images of community members to images of the problems they solve (e.g., firefighter and a fire).
Generate resourceEngage with representations of community members responsible for solving problems (e.g., firefighters, police officers, custodians, veterinarian, etc.).
Generate resourceIdentify individuals in the community who solve problems (e.g., firefighter puts out fires, doctor helps the ill).
Generate resourceLaws are rules that apply to all people in a community and describe ways people are expected to behave. Laws promote order and security, provide public services, and protect the rights of individuals in the local community.
Generate resourceWhen given a rule, demonstrate actions or behaviors that meet the expectations.
Generate resourceUnderstand what a rule is and how they help the classroom community (safety, respect, rights, order).
Generate resourceDescribe the roles and responsibilities of leaders in different settings.
Generate resourceEngage with representations of people in the community who have the authority to enforce laws.
Generate resourceDescribe the ways laws are enforced by authority figures and government (e.g., establish fines, incarceration).
Generate resourceDescribe the ways rules are enforced by authority figures at a school (e.g., teacher, counselor, principal, security officer)
Generate resourceIdentify a person in the community who has the authority to enforce laws (e.g., game wardens, police officers, mayor, firefighters, safety patrol).
Generate resourceThe structure of local governments may differ from one community to another.
Generate resourceMatch representations of specific settings with the leaders in those settings.
Generate resourceUnderstand that there are specific rules and leaders in different settings.
Generate resourceEngage with leaders or representations of leaders within the school community.
Generate resourceCompare two types of local government structures that are different (e.g., municipal, county, township, special).
Generate resourceIdentify two types of local government structures that are different (e.g., municipal, county, township, special).
Generate resourceIdentify one type of local government structure (e.g., municipal, county, township, special).
Generate resourceUse models of line graphs as a reference in data discussion. (use a peg board showing simple samples of line graphs showing a line angled up, down, and even)
Generate resourceEngage with line graphs and bar graphs by tracing the shapes to notice their differences.
Generate resourceDistinguish between line graphs that show positive and negative change over time.
Generate resourceBoth positive and negative incentives affect individuals’ choices and behaviors.
Generate resourceIdentify negative consequences (classroom disincentives) that are the result of a given behavior.
Generate resourceIdentify positive consequences (classroom rewards) that are the result of a given behavior.
Generate resourceEngage with representations of positive outcomes in place for the classroom or school-wide behavioral supports system (e.g., certificate, sticker, chart, bulletin board).
Generate resourceCompare positive and negative cause and effect of a behavior (e.g., late library book versus reward for chore).
Generate resourceCategorize examples of positive and negative incentives that affect a person’s choice.
Generate resourceIndividuals must make decisions because of the scarcity of resources. Making a decision involves a trade-off.
Generate resourceExplain the “opportunity cost” when choosing which item or items to purchase (e.g., Buy 3 of an item or just 1 of an item).
Generate resourceA consumer is a person whose wants are satisfied by using goods and services. A producer makes goods and/or provides services.
Generate resourceIdentify the people who provide goods and services in the school, such as cafeteria staff, custodian.
Generate resourceEngage with representations of goods, such as a notebook, crayons, that students use in the classroom.
Generate resourceGiven a product or service, identify both the producer and potential consumer (e.g., corn produced by farmers and consumed by biofuels, grocery retailers, animals).
Generate resourceIdentify consumers for products or services (e.g., power plant would be a consumer of coal).
Generate resourceMatch goods or services to the producer (e.g., corn to a farmer, bread to a baker, mail to a postmaster).
Generate resourceVirtually or physically visit locations where specific items can be purchased.
Generate resourceDescribe the different things you can do in a market (e.g., buy products, ask questions, look at different products, make returns).
Generate resourceMatch goods/services to markets (e.g., gas to a gas station, bread to the grocery store, haircut to a barber).
Generate resourceDiscuss how a student decides whether to complete a task by weighing costs and benefits.
Generate resourceIdentify the benefits of completing a task in the classroom or school community.
Generate resourceIdentify something a person gets as a result of completing a job or chore (e.g., money, stickers, candy).
Generate resourceIdentify an event/activity occurring before or after another given activity/event.
Generate resourceSort representations of historic and modern items from one category (e.g., clothing, automobiles, homes) into “then” and “now.”
Generate resourceEngage with representations of people wearing clothing from earlier time periods or “then.”
Generate resourceEngage with items of clothing from the past or “then” (e.g., hats, coats, shoes).
Generate resourceA budget is a plan to help people make personal economic decisions for the present and future and to become more financially responsible.
Generate resourceDefine budget as a plan of how to spend an estimated income (money you earn) within a given amount of time.
Generate resourceIdentify examples of income (money you make) and expenses (what you spend money on).
Generate resourceSort representations of local buildings into “then” and “now,” noting differences.
Generate resourceEngage with representations of local buildings (e.g., schools, stores, town hall, Main Street) from multiple time periods.
Generate resourceDescribe changes in the local community (e.g., new stores, houses and other construction).
Generate resourcePhysical and political maps have distinctive characteristics and purposes. Places can be located on a map by using the title, key, alphanumeric grid, and cardinal directions.
Generate resourceEngage with the classroom emergency exit map by traveling the route, or tracing the route on paper, to the nearest emergency exit.
Generate resourceUse a map and map tools (e.g., legend, alphanumeric grid lines) to locate familiar landmarks, streets and other features.
Generate resourceDaily life is influenced in different communities by their agriculture, industry, and natural resources.
Generate resourceEngage with representations or samples of observable natural resources (e.g.., soil, water, trees, rocks).
Generate resourceIdentify different resources in the local community (e.g., natural, economic [businesses that create jobs], and cultural [museums, universities, festivals]).
Generate resourceEvidence of positive and negative human modification of the environment can be observed in the local community.
Generate resourceCreate or identify representations (e.g., drawing, coloring, building blocks) of human changes or additions to a field (e.g., housing, shopping center, sports fields).
Generate resourceEngage with representations of earth movers (e.g., toy bulldozers, dump trucks) to experience how humans can change the physical landscape.
Generate resourceDescribe both a positive and negative human change to the local environment.
Generate resourceIdentify a human change to the local environment and explain why it is positive or negative.
Generate resourceRecognize a human change to the local environment (e.g., farmland used for a new subdivision, damming a river to create a lake).
Generate resourceSystems of transportation and communication move people, products and ideas from place to place.
Generate resourceSort models or toys into categories of “land,” “water,” and “air” transportation.
Generate resourceEngage with models or toys of automobiles, busses, airplanes, ships, trucks, trains, etc.
Generate resourceSort manipulatives into multiple sets (cultures) based on “same” characteristics (color, size, or shape) to show each group has something in common. Next, create a large set of all items to show how a larger group (community) can consist of items with “different” characteristics.
Generate resourceEngage with manipulatives organized into two sets - one set with all same characteristics and one set with items having different characteristics.
Generate resourceCompare practices among different cultural groups (e.g., traditional foods, clothing and customs).
Generate resourceDescribe practices among different cultural groups within the local community (e.g., food, clothing, heritage, religion).
Generate resourceIdentify ways that humans are the same and different in a local community (e.g., family, classroom).
Generate resourceSort images of students in a classroom into examples and non-examples of “responsible” (e.g., students leaving a messy work area, students putting art supplies away).
Generate resourceEngage with representations of students performing classroom or home chores.
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