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Grade 4 Technology Applications OLS Standards

35 standards - Ohio OLS

These are the official Grade 4 Technology Applications Ohio OLS — the exact codes and student expectations grade 4 teachers are required to teach and Ohio State Tests assesses. Browse every standard below, then generate a print-ready, OLS-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

GLOBAL COLLABORATOR: Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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CREATIVE COMMUNICATOR: Students communicate clearly and express themselves creatively for a variety of purposes, such as AI prompt engineering, using platforms, tools, styles, formats, and digital media appropriate to their goals.

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COMPUTATIONAL THINKER: Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

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INNOVATIVE DESIGNER: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful, or imaginative solutions.

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KNOWLEDGE CONSTRUCTOR: Students critically curate a variety of resources using digital tools, such as Artificial Intelligence chatbots, to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.

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DIGITAL CITIZEN: Students recognize the responsibilities and opportunities for contributing to their digital communities, including making safe, legal, and ethical decisions using Artificial Intelligence.

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EMPOWERED LEARNER: Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

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3-5.CC.6.a.

Students recognize and utilize the features and functions of a variety of creation or communication tools.

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3-5.CC.6.b.

Students create original works and learn strategies for remixing or repurposing to create new artifacts.

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3-5.CC.6.c.

Students create digital artifacts to communicate ideas visually and graphically.

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3-5.CC.6.d.

Students learn about audiences and consider their expected audience when creating digital artifacts and presentations.

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3-5.CT.5.a.

Students explore or solve problems by selecting technology for data analysis, modeling, and algorithmic thinking, with guidance from an educator.

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3-5.CT.5.b.

Students select effective technology to represent data.

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3-5.CT.5.c.

Students break down problems into smaller parts, identify key information, and propose solutions.

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3-5.CT.5.d

Students understand and explore basic concepts related to automation, patterns, and algorithmic thinking.

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3-5.DC.2.a.

Students demonstrate an understanding of the role an online identity plays in the digital world and learn the permanence of their decisions when interacting online.

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3-5.DC.2.b.

Students practice and encourage others in safe, legal, and ethical behavior when using technology and interacting online, with guidance from an educator.

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3-5.DC.2.c.

Students learn about, demonstrate, and encourage respect for intellectual property with both print and digital media when using and sharing the work of others.

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3-5.DC.2.d.

Students demonstrate an understanding of what personal data is, how to keep it private, and how it might be shared online.

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3-5.EL.1.a.

Students develop learning goals in collaboration with an educator, select the technology tools to achieve them, and reflect on and revise the learning process as needed to achieve goals.

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3-5.EL.1.b.

With the oversight and support of an educator, students build a network of experts and peers within school policy and customize their environments to enhance their learning.

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3-5.EL.1.c.

Students seek feedback from both people and features embedded in digital tools and use age-appropriate technology to share learning.

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3-5.EL.1.d.

Students explore age-appropriate technologies and begin to transfer their learning to different tools or learning environments.

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3-5.GC.7.a.

Students use digital tools to work with friends and people from different backgrounds or cultures.

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3-5.GC.7.b.

Students use collaborative technologies to connect with others, including peers, experts, and community members, to explore different points of view on various topics.

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3-5.GC.7.c.

Students perform a variety of roles within a team using age-appropriate technology to complete a project or solve a problem.

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3-5.GC.7.d.

Students work with others using collaborative technologies to explore local and global issues.

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3-5.ID.4.a.

Students explore and practice how a design process works to generate ideas, consider solutions, plan to solve a problem, or create innovative products that are shared with others.

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3-5.ID.4.b.

Students use digital and non-digital tools to plan and manage a design process.

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3-5.ID.4.c.

Students engage in a cyclical design process to develop prototypes and reflect on the role that trial and error plays.

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3-5.ID.4.d.

Students demonstrate perseverance when working with open-ended problems.

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3-5.KC.3.a.

Students collaborate with a teacher to employ appropriate research techniques to locate digital resources that will help them in their learning process.

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3-5.KC.3.b.

Students learn how to evaluate sources for accuracy, perspective, credibility, and relevance.

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3-5.KC.3.c.

Using a variety of strategies, students organize information and make meaningful connections between resources.

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3-5.KC.3.d.

Students explore real-world problems and issues and collaborate with others to find answers or solutions.

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